Hotel Room

This project is from a five-week environment project assigned earlier this semester. After that period, I spent roughly another week applying feedback and critique. The project was to create a small room interior so I decided to build out a hotel room. I focused on hitting a medium-priced hotel room with a single queen bed. I spent a lot of time modeling the assets out and making sure that they all fit into the standardized hotel dimensions ranging from wardrobes to mini-fridges. I modeled everything in Maya and made sure to check and reset my scene from Maya to Unreal. The assets were then UV'd before being brought into substance painter to be textured. The carpet was created using substance designer.